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Chapter Two Part 5
The bandits making their home at Fort Hraggstad provided little challenge to Se’rith and Brelyna and their leader died begging for mercy consumed by Brelyna’s fire bolts. Mercy was not forthcoming as both Dunmer had found several bodies in the dungeons of the fort. Judging by their clothing these people were merchants and innocent travellers waylaid by the bandits, brought to Hraggstad and then robbed, murdered or left to rot. In Se’rith’s mind she and Brelyna were bringing righteous justice to these evil men and women and by restoring a legion garrison to Hraggstad the road would once again be safe for travellers.
Dec 26, 2013 Wolfskull cave quest floor glitch - posted in Skyrim Technical Support: Can anyone provide some insight as to why the underground section of the wolfskull cave quest might not be accessible to me. I also have a head tracker that is solid white leading me nowhere in the cave. Could use some insight. I am a veteran player and no all about load order etc etc. She was taken into a side chamber were she and Brelyna were served sweet wine and tasty fruits. Falk, the Jarl’s steward, told Se’rith of a nearby cave, Wolfskull Cave, and of strange sightings, primarily after dark. Wolfskull Cave was well known to all mages in Skyrim due to the story of Potema the Wolf Queen.
Skyrim - Wolfskull Cave Bug - YouTube
Legatus Rikke was mightily pleased upon their return to Solitude with news of the Fort’s cleansing and she immediately dispatched orders for a detachment to relocate and rebase there. She thanked Se’rith and dismissed her telling her that Jarl Elisif had heard the Arch Mage of Winterhold was in town and requested her presence in the Blue Palace.
The Blue Palace lived up to its name, its blue slated roof tiles catching the sunlight, stood at the other end of the Solitude arch. Legion and Hold Guards lined its walls and stood at its gates. Se’rith was admitted into the palace with no ado but she was cornered by a member of the court called Falk Firebeard. The Jarl was receiving visitors from the Imperial Province here in Solitude for the marriage of the Emperor’s cousin but had tasked Firebeard with talking to Se’rith. She was taken into a side chamber were she and Brelyna were served sweet wine and tasty fruits. Falk, the Jarl’s steward, told Se’rith of a nearby cave, Wolfskull Cave, and of strange sightings, primarily after dark. Wolfskull Cave was well known to all mages in Skyrim due to the story of Potema the Wolf Queen. Several nearby farmsteads had reported strange lights and noises in the late watches of the night and livestock was disappearing. Due to its location and somewhat tainted history, and knowing of Se’rith’s presence in the city, the Jarl would consider it a personal favour if the College could look into Wolfskull Cave. Of course anything of a magical nature found could be considered a gift from the Hold of Haafinger to the College of Winterhold.
Se’rith was very familiar with the story of the Wolf Queen. If any of her followers or a new cult of hers was involved it would mean necromancers and undead. This was a good opportunity for Se’rith to further cement an alliance between Winterhold and Solitude. Accepting the Jarl’s request Se’rith headed to a tavern she saw just inside the main gate, The Winking Skeever, to rest before embarking to Wolfskull Cave.
CUT SCENE
I download Skyrim Special Edition's Survival Mode. It's several weeks old in Bethesda's Creation Club store now, but I wasn't interested at first. Certain mods had cobbled together a survival mode of sorts before. Mods, however, disable achievements, and anyone that's messed with mods before (I'm new to the mod game) knows that one mod isn't always compatible with another mod. Complications can arise in a game that already lives with more than its fair share of bugs.
But since the Creation Club's Survival Mode is official, achievements stay intact, at least. None of that matters to me, though, since I'm also using a random-start mod to spice up my first hours in game. Some days I just can't handle going through another vanilla start. I'll shoot myself if I have to be on that slow cart ride into Helgen one more time.
Survival Mode introduces a lot to a game that already has a lot going on.
There's no more fast travel system; nothing beyond the city carriages, anyway. Free autocad land desktop 2009 full version 64 bit. Carry weight is cut in half; devastating for heavy armor wearers. You level up only during sleep; not mid-battle like I love doing. Clothing has warmth values; being cold reduces your health and penalizes picking locks and pickpocketing. Food now has a hunger level that it satisfies; being hungry reduces stamina and magicka. The wild creatures hook you up with more diseases, too. Good times.
I turn on Survival Mode. It should kick in the first time I step outdoors. Again, I use a random-start mod. I choose the “Surprise Me” option for where it actually starts me in game.
I open my eyes in a small barracks. An Imperial guard is in the room with me. He doesn’t say much. I sweep the room clean of gold coins, baked bread, salmon steaks, and Nord mead. Just a little something to keep me fed and warm on a cold winter’s night.
I pry open a barrel. Goat legs, potatoes, and bowls of salt. I throw it all into a cooking pot by the fire. I get two Legs of goat roast. Says it restores 220 points of hunger. I have no idea if that’s a full meal or only half-rations. The potato soup restores a whopping 380 points of hunger. That’s a lot of soup. The salmon steaks and sweet roll are only appetizers, restoring a measly 18 points of hunger. Hardly worth their weight in dough. I get that same amount of hunger sated from eating an apple.
Wolfskull Cave No Able To Finish It :: The Elder Scrolls V ..
I step outside. It’s cool but not cold. I’m apparently in Dragon Bridge. It’s a town southwest of Solitude. Dragon Bridge is named after its chasm-spanning bridge. It's carved of dark stone, with life-sized stone dragon heads in the middle.
The first person I talk to is mad that the Imperials are here. The other person is mad that the Imperials and the Stormcloaks are here. The soldiers have been taking up quarters in the inn, refusing to pay, says the Dragon Bridge resident. One of the soldiers raped his daughter. Stuff is getting dark. I suddenly realize I’m in first-person mode. I pull the camera back into third-person.
Skyrim Wolfskull Ruins
Not only did I select to be an Imperial at the beginning…
..I’m also some kind of Imperial soldier.
How To Get Out Of Wolfskull Cave In Skyrim! - KABALYERO ..
Considering the locals’ brazenly bad run-ins with the Imperials, I couldn’t feel less welcome.